Tag Archives: xbox

In Other (Gaming) News…

So, today marks a week of Anthem(tm) and last night I did the final mission in the initial ‘critical path’ storyline. According to the Xbox achievement, 1-in-5 players have got to the same point (I think it was about 16% last night; going up fast). It’s not exactly a long story, but it also drops a heaving, massive hint of things to come in the future.

There’s been a lot of noise about how bad Anthem is, especially on YouTube. Then again, according to a lot of YouTube gaming channels, the entire game industry is about to collapse and all the games being released are bad (except for that one they like). Since people have been predicting the end of EA (for example) for at least two decades, I’m taking most of this with a pinch of salt, but I have to admit that Anthem is not exactly a perfect example of software production. But what is? A little while ago, I started a playthrough of Rise of the Tomb Raider, which went really great until it crashed right at the end and corrupted the save data, making the game unplayable. My other game of choice at the moment is Destiny 2. For all the talk of Anthem‘s endless load screens and connection issues, I have far more problems with lost connections in D2, plus D2 has load screens just as long, they’re simply hidden better. And the amount of bitching about random loot drops in Destiny dwarfs the noise about Anthem‘s loot, and the same people are probably complaining about both being ‘the worst.’ Sigh.

My opinion (should you want it): I like Anthem. I enjoy the gameplay. I enjoy the interactions with NPCs in Fort Tarsis; there’s a real Mass Effect feel about some of the characters. It could certainly be better, but I have reasonable hopes that BioWare are going to make it better. More, I have reasonable hopes that the kind of better they’re aiming at is what I want to see. That last point is important because…

As luck would have it, Bungie put out the ‘reveal’ trailer for their Season of the Drifter content in the last day or so. It turned up in my YouTube recent videos list this lunchtime. Bungie are listening to their ‘core players’ when deciding how to develop Destiny. Unfortunately, that means listening to the minority of their players. Back to the Xbox achievements. I have one achievement for Gambit (D2’s PvP-lite competitive gaming option): ‘High-Stakes Play.’ You get it for winning one (1) match in Gambit. It does not take a great player to achieve this. I suck at any form of PvP and I hadn’t tried Gambit until very recently when I joined a clan (guild, league, whatever player groups are called in your favourite game) and was dragged into a Gambit match. Even playing with random pick-up groups, I’ve been on the winning side in Gambit. 16.05% of Destiny players have High-Stakes Play. I also have ‘Belly Of The beast’ for completing the Leviathan raid (which is now about 2 years old and I got recently). Me and 13.16% of players have that, which means that’s a load of end-game content Bungie have produced for 13% of their players. And now, those who yell loudest are controlling the development of Destiny. I don’t think I’ll be getting D3 or the next season pass, or whatever they go for next, because they aren’t really developing the game in the way want to see it developed. I don’t think they’re developing it the way most players want, just the loudest 20% or so. And I’m being generous with that 20%.

And in other (not exactly gaming) news, yes, Anthem has popped an idea or two into my head I’m developing for the book after the next Princeps Venator book. Well, Anthem and a bunch of other random influences. When I’m ready to reveal more about it, I’ll be dropping some concept art and such.

Division of Labour

Okay, so most of today was lost to Tom Clancy’s The Division. It arrived around midday and I held myself back until after lunch, but I was playing it pretty much non-stop (aside from a break for dinner and Lucifer) until midnight when my controller batteries died on me in the middle of a firefight. At least I now know how long the batteries last…

I figured tomorrow was going to be lost to it, but no. Tomorrow I need to get back into the right rhythm, which means writing until at least mid-afternoon (when I usually start noticeably slowing down and have trouble maintaining concentration: yes, just like a day job). Already The Collective has fallen to not being able to figure out how to get the protagonists where they need to be, so I’ve moved on. Frostburn, the next Ultrahumans book, has been more or less plotted out and started. Looks like there’ll be two Ultrahumans books in a row. Oh, and book 3 now has a name: Hunting Mink.

So… Do I like my new game? Well, obviously, though it’s not a real certainty until it keeps me entertained for several months. However, it also has the most ludicrous concept of any game I’ve ever played (with the possible exception of the Riddler’s parts in the Batman: Arkham… series). It sounds clever and kind of realistic, but it’s totally comic book. There’s an apparently airborne virus which is spread through infected bank notes… Um… We have a vast army of ‘sleeper agents’ embedded in the populace who are basically special ops soldiers living as normal people and no one has noticed. Real special ops soldiers train constantly. No one has noticed that the girl who works in the coffee shop down the road shoots 2000 rounds a day at the firing range and runs 10 miles before going to work? Mind you, it is set in New York, so… maybe.

Anyway, tomorrow, back to superheroes who aren’t trying to be normal…

In case you’re wondering, I don’t have super-willpower…