Category Archives: Writing

General writing posts.

The Long, Long, Very Long Road to Death’s Handmaiden

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Lately, I seem to have been asked where I get my inspiration quite a lot. I really don’t have a very good answer. It’s usually a lot of things. In the case of  Death’s Handmaiden, it’s a lot of things going back a lot of years.

The most recent influence is a light novel series and the anime made from it. Mahouka Koukou No Rettousei, better known in the west as The Irregular at Magic High School. (The literal translation makes more sense: ‘The Poor performing Student…’ Less catchy, however.) This is available on Netflix (at least in the UK), if you feel like watching it. It’s subtitled: you have been warned. The story is a bit typical for a high school anime, but the world-building is awesome and the characters are interesting. The protagonist (despite his protestations otherwise) has more of a personality than many. Anyway, The Irregular put in my head the idea of doing a sci-fi magic school story. or rather, it put it back in my head, because I’ve been trying to get that idea right for a long, long time.

So many years ago that I don’t want to think about it, I read a book called A Wizard of Earthsea. You may have heard of it, hopefully not just because of the fairly dreadful TV adaptation. Ursula K. Le Guinn was a rightfully-lauded author, but I have to admit that I find most of her stuff opaque at best. A Wizard of Earthsea is another matter. The world is beautifully drawn, the characters are relatable. The magic school on Roke became one of those inspirational ideas to me. (And I spent hours and hours recreating the magic system in my favoured RPG.) I recently got the trilogy as audio books, and they haven’t aged badly like some of the books I read as a teenager.

Around about the same time, I used to get art books given to me for Christmas and my birthday. Classic sci-fi and fantasy art, generally with some form of text, either fictional or fact. One of those contained a picture which, sadly, I can no longer find. It showed a floating craft of some description moving through a swampy environment, powered by magic. The vessel was obviously more to do with technology, but it was flying because its pilot was a magician. Okay, so that kind of fitted with the school on Roke Island: the students all learned to sail boats driven by ‘the mage wind,’ because they lived in a world which was basically a lot of islands in a vast sea.

And so, the ideas combined and I came up with the idea of a solar system in which magic would be learned by various races. They had to learn teleportation and levitation to get between the worlds in the system. They learned their art because FTL travel and communication relied on magic. And the idea of that system was about all I had for a long time. Eventually, probably twenty years ago, I developed it further. I now had a collection of races, each with a different speciality regarding magic, and a human newcomer who did not fit in well and would make a collection of friends from among the more put-upon races. Eventually, of course, it would turn out that he was something special. I’ve tried to kick that idea off several times, but I’ve never been able to feel the characters.

And then I got another kick in the form of The Irregular… Rehashing the old idea with one species (humans) and two magic specialities, a mysterious, out of place female protagonist, and culling the idea of spreading the school over an entire system seems to have worked. Frankly, Death’s Handmaiden came running out of me like water. So much so that I’ve gone ahead and set off on the sequel immediately. I figured I was looking at something in the 80k words region and it’s over 120k! (Don’t get used to it; the second book will be shorter.)

So, Death’s Handmaiden owes a lot to The irregular at Magic High School and A Wizard of Earthsea and some art in a book I had decades ago, but also Anne McCaffrey’s Harpers of Pern books and all those books and films where there’s an ancient, long-dead progenitor race, and all the weird ways my brain goes off on tangents when exposed to something. Where do I get my inspiration from? Just about everywhere.

Death’s Handmaiden will be out (Amazon willing) on February 1st, everywhere. (I’ll be processing it through for publication tomorrow, so even in Australia, it should be out when you wake up on the first.) The sequel, Bitter Wind, will be out at the beginning of April.

The Girl Who Dreamed… Art Dump

Isekai Map 1

I’ve uploaded a load of images for the characters from ‘The Girl Who Dreamed…’ to ArtStation. Click on the map above to be taken there.

Included is the world map I built using Wonderdraft. It’s a program for building fantasy (and, I suppose, other types) maps for role-playing or whatever. The results aren’t bad and it’s fairly easy to use.

In other art news, I tried my hand at a simple animation recently. I may put it up somewhere at some point, though it’s not exactly great. 12 seconds of video at 1080p/30 fps resolution: 13 hours of rendering time.

In other writing news,  Death’s Handmaiden is going well. At this rate, it might get a sequel straight after because I can’t get the world out of my noggin. We’ll see.

Anyone Out There From Japan?

This probably counts as an esoteric question even if you are Japanese, but here we go.

I’ve found two clearly related words for magic (well, more than two, but these are particularly related): mahō (魔法) and majutsu (魔術). Now, majutsu seems to translate to ‘sorcery’ rather than ‘magic.’ In English, that’s a matter of etymology. Sorcery derives from the Latin for fate. Magic stems from Ancient Greek (magus, a magician, so magic is what magicians do…). I’d like to know what the difference is in Japanese.

Now, both words seem to be related to demons. If I just take the separate ideograms, mahō is ‘demon law’ while majutsu is ‘demon art.’ Mahō seems to be the more commonly used word for magic, but I have a small sample size. If anyone can clarify this for me, that would be fantastic.

The Universe Speaks Louder

Well, I’m now working on the next book in the Twilight Empress series, because the universe told me to. Well, YouTube. YouTube told me to write the next Twilight Empress book.

You see, I like music while I work. Some people find it distracting to read or write with music playing (especially music with lyrics), but I tend to work better when there’s noise. I have playlists for each book series which are supposed to be inspirational, but sometimes I want something purely random. Then I either just shuffle everything I have available, or I power up YouTube and listen to whatever comes up in my ‘mixtape’ list that day. I end up listening to some really weird stuff that way, but it works.

Recently, YouTube started throwing up a lot of AMVs based around Avatar: The Last Airbender and The Legend of Korra clips. It’s no secret that one of the inspirations for the Twilight Empress books is ATLA and TLOK, so I took this as a sign from on high that it was time for The Last Emperor to be written. (Another influence is the Matt Damon film The Great Wall, by the way, which I must get around to rewatching at some point soon.)

In season two of ATLA, we get introduced to Azula and her two friends Ty Lee and Mai. Azula recruits Ty Lee for her hunt for the Avatar from a circus where Ty Lee is the happiest she’s ever been. Azula basically threatens (non-verbally) to make Ty Lee’s life a misery unless she comes along. Ty Lee is later asked why she’s there since the universe told her to join the circus and she says that Azula spoke lounder. Whatever else I may have had planned right now, YouTube spoke louder.

Meanwhile, Blood Magic will be out next week. I have a few edits to do and a cover to come up with, but it’ll be out just after Easter.

Names

I’m somewhere around half way through writing a book, and I just realised I still don’t have a name for it. Sometimes, names are hard.

In Other (Gaming) News…

So, today marks a week of Anthem(tm) and last night I did the final mission in the initial ‘critical path’ storyline. According to the Xbox achievement, 1-in-5 players have got to the same point (I think it was about 16% last night; going up fast). It’s not exactly a long story, but it also drops a heaving, massive hint of things to come in the future.

There’s been a lot of noise about how bad Anthem is, especially on YouTube. Then again, according to a lot of YouTube gaming channels, the entire game industry is about to collapse and all the games being released are bad (except for that one they like). Since people have been predicting the end of EA (for example) for at least two decades, I’m taking most of this with a pinch of salt, but I have to admit that Anthem is not exactly a perfect example of software production. But what is? A little while ago, I started a playthrough of Rise of the Tomb Raider, which went really great until it crashed right at the end and corrupted the save data, making the game unplayable. My other game of choice at the moment is Destiny 2. For all the talk of Anthem‘s endless load screens and connection issues, I have far more problems with lost connections in D2, plus D2 has load screens just as long, they’re simply hidden better. And the amount of bitching about random loot drops in Destiny dwarfs the noise about Anthem‘s loot, and the same people are probably complaining about both being ‘the worst.’ Sigh.

My opinion (should you want it): I like Anthem. I enjoy the gameplay. I enjoy the interactions with NPCs in Fort Tarsis; there’s a real Mass Effect feel about some of the characters. It could certainly be better, but I have reasonable hopes that BioWare are going to make it better. More, I have reasonable hopes that the kind of better they’re aiming at is what I want to see. That last point is important because…

As luck would have it, Bungie put out the ‘reveal’ trailer for their Season of the Drifter content in the last day or so. It turned up in my YouTube recent videos list this lunchtime. Bungie are listening to their ‘core players’ when deciding how to develop Destiny. Unfortunately, that means listening to the minority of their players. Back to the Xbox achievements. I have one achievement for Gambit (D2’s PvP-lite competitive gaming option): ‘High-Stakes Play.’ You get it for winning one (1) match in Gambit. It does not take a great player to achieve this. I suck at any form of PvP and I hadn’t tried Gambit until very recently when I joined a clan (guild, league, whatever player groups are called in your favourite game) and was dragged into a Gambit match. Even playing with random pick-up groups, I’ve been on the winning side in Gambit. 16.05% of Destiny players have High-Stakes Play. I also have ‘Belly Of The beast’ for completing the Leviathan raid (which is now about 2 years old and I got recently). Me and 13.16% of players have that, which means that’s a load of end-game content Bungie have produced for 13% of their players. And now, those who yell loudest are controlling the development of Destiny. I don’t think I’ll be getting D3 or the next season pass, or whatever they go for next, because they aren’t really developing the game in the way want to see it developed. I don’t think they’re developing it the way most players want, just the loudest 20% or so. And I’m being generous with that 20%.

And in other (not exactly gaming) news, yes, Anthem has popped an idea or two into my head I’m developing for the book after the next Princeps Venator book. Well, Anthem and a bunch of other random influences. When I’m ready to reveal more about it, I’ll be dropping some concept art and such.

Change of Plan

I know, I was surprised to learn I had a plan too.

was planning to follow up the next Fox book, Dance with The Devil, with the start of a new military sci-fi series. Fox 10 is still happening (on time barring unusual circumstances; mid-February), but I’ve got a problem with the military thing which is going to take too long to work out, so I’m changing to a third Princeps Venator book with Dione, Mike, and the gang at SCU. I’m working through the plot at the moment and I’ll start writing tomorrow.

Unfortunately, that means there’ll be a longer-than-usual wait for the book after Fox 10. Hopefully, you’ll all survive without a new book from me for an extra month and, hopefully, I’ll catch up later in the year when I get the sci-fi thing sorted out and finished.

Also hopefully, Anthem turns out to be not as good as it looks. It’s the new release from BioWare (in case you didn’t know), the creators of Mass Effect. I’m going to end up buying it (I have Christmas money burning a hole in my Amazon account) and Mass Effect sucked a good three or four months out of my life back in the day. On the other hand, binging ME got me to write the first Aneka book, so Anthem may prove inspirational. OTOH, early reports of the VIP demo going on this weekend are not exactly sparkling with reports of crashing servers, glitches and bugs abounding, and other issues, so it’s quite possible the game will be unplayable at launch. Something of a problem for BioWare. They’re likely to die an undignified death if they mess this up as badly as Mass Effect Andromeda (which I actually liked, but I didn’t play it until months after launch when all the bugs had been ironed out, and it was also discounted a lot).

Typos

Just out of interest, does anyone else go through phases were they can’t type?

I just spelled ‘events’ as ‘venets.’ That’s two character transpositions in a row! My typing has been dreadful for the last few weeks. Yesterday’s favourite was ‘hors’ instead of ‘hours.’ And I just spelled ‘favourite’ as ‘havourite.’ Thank you, inline spelling correction is all I can say.

In other news, all these errors are appearing in the book I plan to have out mid-January. I’m banging away at keys like crazy here, but the dismal English weather is not exactly making for a cheerful December. (And when did it get to be December? I have to make time to get presents at some point! Someone get me a time machine.)

Progress, or the Lack Thereof

Okay, I’ve finally had to admit to myself that I’m totally blocked on the Thaumatology book. With my house a building site and my concentration shot, I shouldn’t be expecting miracles, but I’m grinding in ever decreasing circles here and it’s time I stepped back and came at this from another angle at a later date. Basically, I’m delaying that book and trying something else to get myself back in the right frame of mind. Apologies to those hanging there waiting for more Ceri and Lily. I am, however, planning to do a full reissue of the Thaumatology series with the typos taken out and new covers, plus (assuming I can manage it) an omnibus collection which won’t be much use to most of you guys, but may bring in some new people who’ll press me for more.

So, I’ve started working on something else which I’m not going to say much about right now. I’m trying to put it out in the slot I was going to use for the Thaumatology book, likely in March. All I will give you is the render below. Make of that what you will.

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What Comes Next: Science Fiction

Over in another thread, Mark Delagasse brought up something which is worth making more of and I need to start thinking about this ahead of time, so here we go in my usual rambling style…

Aneka Jansen. The first Aneka book, The Steel Beneath The Skin, holds a place in my heart for the very simple reason that it was my first really successful novel. Seven books later, however, Aneka is getting hard to write for and her story is going to come to an end (at least as far as me being able to write for her) in the foreseeable future. I need something to take her place.

I originally thought that Fox Meridian was going to be the new Aneka, and for some people I suspect she fits the bill. However, I’m guessing she’s not for everyone. Mark, for example, likes Aneka, but would prefer a bit less ‘skin,’ so I’d have thought Fox would work, but he didn’t mention her. Fox is pretty much a near-future setting while Aneka pushes more into space opera. Fox is kind of low-key while Aneka is based around the big stuff. Lots to consider and not so much idea what people are looking for.

So, if I’m looking for a new universe to take up the torch when Aneka is sent off to a pleasant retirement, what should I be aiming at? What is it that attracted people to Aneka in the first place? Let’s see if I can structure this a little…

  • Subgenre. More or less ultra-tech (scientifically implausible stuff like force fields, anti-gravity, artificial gravity, FTL), bigger or smaller themes. More space opera or more hard SF?
  • The kick-ass heroine. I have had comments that it was nice to see a guy on the protagonist list in Vampire’s Kiss, so while I am likely to have a female lead, I am not averse to developing a strong male character too. What about Aneka and her friends did people like?
  • Did people like the specific setting? If so, what about it?
  • This has to be mentioned: sex. There’s a lot of sex in the Aneka books. I’ve been reducing it in more recent stuff (not entirely intentionally, it just works that way sometimes). Tone it down? Keep it the same? All-out porn?
  • The last element I can think of here is the connectivity to our world. Aneka’s story starts off with no one even knowing where Earth is. There’s no sense of connected history from us, here, now, to the world of the stories. Stuff gets filled in later, but this is an entirely new universe when we start (like Dune or Star Wars rather than Star Trek). Is that good, bad, or really not an issue? Is the ‘discovering a new universe’ a factor in the enjoyment of the books?

Okay… Well, your thoughts would be greatly appreciated. The more the merrier and I’ll try to coalesce the undoubtedly huge range of answers into something I can work with. This should be interesting… (Just like the curse.)